Most Under Appreciated Nintendo Games The Wii U Could Learn From

Posted October 2, 2012 by alfssk in Articles
wii u games

While the Nintendo Wii U’s technical specifications may be impressive (or not) depending on each individual’s desires for hardware, it is ultimately games that will sell a console. The Playstation 2, perhaps the weakest technologically of the consoles became the top selling console of its time by offering a large library of games, and games that people wanted. Nintendo has its own rich history of developing the most popular franchises in gaming history, but it has of course suffered from losing third party support and thus losing a large portion of the hardcore gaming market.


With history having already taken place and markets still consuming, the same goals for Nintendo exists. While they can always count on releasing a new Mario side scrolling adventure or shoot for a “realistic” Zelda to make some money, Nintendo has some games in its history that they should take a page from when working on new software.


1. The Windwaker: When fans first saw The Legend of Zelda: The Windwaker, there was nothing short of outrage. Having seen a realistic trailer of Zelda just before, and then being hit with a cartoon style made the community angry, The graphical abilities of consoles had finally come to allow for Link to be done realistically and Nintendo abandoned that idea and went for a light-spirited cartoon theme instead. Despite this change and the initial anger over the decision, the game was released to high reviews and spawned several other Zelda titles that used the same graphics. Fans fell in love with the visuals and the sounds of the game and it set the tone for the company that they could take chances on their hallmark series.


2. Super Mario Sunshine: This game took a popular character and revamped the control schemes while introducing new ways to play. Mario has stayed relevant by building upon its success and adding new ways to play. Gone were the Goombas and Mushroom Kingdom and introduced was Isle Delfino. New environments and game play features keeps games fresh.  They could take any of their popular series and add elements to them to keep them relevant or interesting. The standard does not have to be used every installment after installment and Mario Sunshine was a clear example of how new elements can repeat old success.


3. Luigi’s Mansion: Luigi’s Mansion took a popular Mario franchise and its characters and introduced a spin off series. Since the original we have seen a sequel being developed for the 3DS and more is certain to come as its popularity took off. We saw Nintendo try to expand the Zelda universe with Tingle spinoffs, but honestly, Tingle should have never had existed in any universe. Some fresh games will help the Wii U’s library and allow for new sub-franchises and in the process give them more ways to innovate not only a series, but with how to utilize the Wii U controller. No one would have thought that a plumber in green would one day become a ghost hunter, so why not take the same creativity and expand it to other popular franchises.


4. Metroid: Other M: Despite the disappointing sales and some harsh reviews, the game overall had mostly positive reviews. Metroid went from a side scrolling adventure to a first person adventure to a third person adventure. The game’s most impressive addition was voice acting. Some fans have over reacted and stated that Samus was too whiny sounding and that the voices ruined the game. Well – they were wrong. Why was it such am outrage that a game took a popular franchise to its roots and had a youthful and inexperienced bounty hunter become upset when someone she loves dies? The short answer is that they were looking for something to be mad at. I guess in the reboot of James Bond in Casino Royale he should have smiled when his lover died. That makes sense… Nintendo needs voice acting in all of its popular series because it is annoying to listen to the terrifying grunts and groans of Mario and the Gorons or being forced to read long pages of text. If I wanted to read I would go to a library.


5. Donkey Kong Jungle Beat: This game on the Gamecube utilized bongo controllers to guide DK through the jungles in an effort to collect bananas. Fun at times, it suffered from a lack of depth to its story and overall character development. The Kremlins were gone(something they still haven’t corrected), a plot did not exist and the game was repetitive. Despite this, it offered a new take to the series and was perhaps a precursor to the motion controls of the Wii. Nintendo needs to keep their old franchises unique and continue to evolve them. The Wii U now presents all of the franchises with new ways to play and like Jungle Beat did to Donkey Kong, it should be taken advantage of. They should just remember to actually complete their game in entirety instead of some half effort like product that Jungle Beat was.


Nintendo strives on their core franchises and strives on innovation. Even if one of their projects from the past was misunderstood or not fully appreciated at the time it was released, they should be remembered when new software is developed as to replicate the benefits of these games and expand their success.

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